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how we create
COME MAKE STUFF.
Try it.
Work on it.
See where it goes.

You're busy. You're tired. Girl, same.
Our process is designed around real life. But quality of life doesn't mean compromising quality of the art.
01 / LET'S TRY SOME STUFF
Development Nights
This is just about trying stuff out.
Writers bring anything from a simple scene, a full draft, or just some ideas they want to talk through. Actors come ready to try brand new characters and give life to new works in active development.
We read it, talk about it, and pay attention to what happens in the room. We notice where people lean in, laugh, or go quiet. Writers get invaluable feedback and actors get to be part of a piece from the very beginning.
02 / LET'S WORK ON SOME STUFF
Workshops
Ok. Time to dig in.
Workshops are for pieces that want a little more time, attention, and room to play. Rather than sampling several pieces, scenes and ideas over the course of an evening, we focus on one. We read through the whole thing. Try the same scene several ways. Actors can switch parts and shift their style of delivery. We determine if an ending feels earned. Take a section apart and put it back together again.
Whatever the piece needs. This is how we really explore the work and see what happens when you give it the attention it deserves.
03 / LET'S SHARE SOME STUFF
Productions
You put work into something, you want people to see it, right?
Works that are chosen for production do not necessarily have to go through our development process. We just don't want lack of resources and/or direction to be the reason your passions don't get to see the light of day. There isn't a rigid timeline to make sure a piece is ready. When a strong story and a great ensemble are ready to move forward, you just know. And we're here to support that.
04 / CHOOSE WHAT'S NEXT
Revise it, workshop it, share it, or shelve it for a while and try something else for a bit.
We're not an assembly line. We're here to let the artist get exactly what they want out of this process. No more, no less. Feedback is information, not instruction. The next move belongs to the artist.
So, what do you say? Want to try something?
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